![]() ![]() PA’s major selling point is that it is offering fully-digitised versions of classic real-world pinball tables, and while this means a lot of painstaking work for Farsight in terms of stripping the tables down and converting them component by component 1 and the tables don’t have the whizz-bang pizzazz of Pinball FX’s… well, FX, it also means that the majority of the tables on offer are incredibly well-designed. ![]() Pinball Arcade is a different beast entirely. As a result while the fun tables were very fun (and the interface a thousand times slicker than the one in Pinball Arcade) I came away from Pinball FX 2 feeling rather unsatisfied – not disappointed, but because of its focus it hadn’t really done enough to scratch that pinball itch. It also meant that they had to come up with original designs for each and every table that were very much hit and miss – I found that I had to play three tables to find one that I liked enough to chase high scores on. This isn’t an inherently bad idea, but in my opinion there were slightly too many occasions where these gameplay elements had been thrown in for the sake of it rather than because they actually made the game more fun to play I play pinball games to play pinball games, and this is something that Pinball FX’s table designers seemed to have trouble grasping. Pinball FX 2 is all about acknowledging its status as a video game and using that to do things that wouldn’t be possible on a real table, from having little animated characters jump and/or fly around the playfield to actively yanking the player away from the table and dumping them into an incredibly bad on-rails shooter section controlled with the flipper buttons. To recap for those of you who don’t obsessively follow virtual pinball games: Pinball FX 2 and Pinball Arcade go about their pinball in very different ways. And in terms of actually playing the thing, well, as far as I’m concerned Pinball Arcade blows Pinball FX 2 out of the water. I don’t expect virtual pinball tables to be any more than acceptable-looking, and since they’re controlled by all of three buttons (plus nudging) the ease of use thing isn’t an issue either. In terms of attractiveness and ease of use Pinball Arcade is an abject failure.įortunately for Pinball Arcade, however, it turns out that what Farsight are good at is making computer simulations of pinball tables. Everything that isn’t the actual tables looks like it’s been cobbled together on a shoestring budget, from the menus to the UI to the table browsing to the payment system for actually buying the things. Suffice to say that now that it has been released the reason why it had such a hard time is abundantly clear: Farsight aren’t very good at making videogames, it shows in the final product, and I imagine that until the restrictions on Greenlight games were suddenly relaxed a few months ago they were having trouble meeting Steam’s terms and conditions for integrating their table DLC into Steam itself. This review was originally going to start with a look back over Pinball Arcade’s history on other formats and Farsight Studios’ long and eventful two-year battle to get it released on Steam, but even as a passive observer of that process I could write a whole book that reads like a Greek tragedy.
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